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Real TIme Game Character - LawBreakers Game

One of the characters created back in 2016 while I worked for LawBreakers game with BossKey Production characters team. Highpoly created in Zbrush, lowpoly and UVs made in Topogun and Maya, textures in Substance Painter, rendered in Substance Painter with Iray. Credits to Chris Wells and BossKey Production great team. All rights reserved to BossKey Production.